Commander Exercise 3 – Tasigur, the Golden Fang

Hi everyone and welcome to the third article of my Commander Exercise series!
First of all I would like to thank you for all the support you gave me in the previous article about Hogaak. It’s really satisfying to see people interested in what you have done.

For the ones that this is the first time reading one of my articles of this series, Commander Exercise is for me a way to enjoy myself brewing decks while improving as a deck builder by trying lots of different archetypes.

For this article I decided to follow the advice of Reddit user rslashArtichokeyou and build a control deck with Tasigur, the Golden Fang as Commander.

It’s my first time brewing a full control deck, as I usually enjoy having lots of creatures in mines and going a bit more aggro, so it has been a really interesting experience.
Our Commander give us access to Sultai colors, that are basically the home of most of the good stuff. I decided this time to go with a 500$ budget as most of the cards for a three-colored control deck tend to be a little pricey.
Its delve ability comes useful to cast it at a cheaper cost and also help us filter what we want to keep in our graveyard for its other ability.
The second Tasigur’s abilities have two effect, both important to us: it gives us back a nonland card of an opponent’s choice from our graveyard and, in an infinite mana situation, it let us mill ourselves completely.

Here is the list of the deck:
Commander Exercise 3 – Tasigur, the Golden Fang

Ramp
A classical ramp for a deck like this.
Our colors are ones of the most played in Magic, so Fellwar Stone will almost always provide us with some of them. Deathrite Shaman can both act as a graveyard hate for our opponents and as a filter for us by helping removing the cards we don’t want our opponents to give us back.
Splendid Reclamation and World Shaper are two cards that can help us abusing our self-mill to give us lots of mana in the right situation. World Shaper also can help us milling ourselves.

Combo 1 – Infinite Mana
The first of the combos we play in our deck is an Infinite Mana one. We soulbond the Deadeye Navigator with Peregrine Drake. Then we tap five lands to add 5 mana to our mana pool; we use two of them to blink the Drake and untap the five lands. We can repeat this process infinite time and always add more mana to our pool. Then we can use this mana to mill ourselves with Tasigur or for casting one of our Infinite Mana Win Conditions.

Combo 2 – Infinite Damage
Another two pieces combo; this lets us win the game by doing infinite damage to our opponents. We need to have both Mikaeus, the Unhallowed and the Triskelion on the field. We use two of the Triskelion counters to damage the Triskelion itself and the remaining ones to hit a player. After removing the last counter, Triskelion would have on it enough damage to die. It will go to the graveyard and come back thanks to Mikaeus giving it undying. Repeat the process until all the opponents are dead.

Combo 3 – Infinite Mill + Card Stealing
Our last infinite combo is a three card one. If we have a Knacksaw Clique equipped with a Paradise Mantle on the field with Training Grounds or Biomancer’s Familiar we can completely mill our opponents. We tap the Clique for generating one blue mana with Paradise Mantle and then untap it (using the blue mana only with the cost discoutend by the Familiar or the Training Grounds) to exile the first card of one of our opponent’s decks. Until end of the turn we can also play the exiled cards.
I found this as a really good mill combo as the Eldrazi that can usually stop you from milling out a deck (like Emrakul and Kozilek) can’t do it as they are exiled instead of put in the graveyard.

Tutors
To get our combos online we need ways to fetch for the pieces, so we run some tutors that can help us.
Tooth and Nail can search for one of our two-piece combo and, if we have enough mana, we can also get the combo online thanks to it.
Wishclaw Talisman can enable some politics at the table. We can use it to tutor something we need, pass it to an opponent by agreeing that he had to give it back to us after using it, and then look for an answer for what he tutored… or if he doesn’t tutor for anything too dangerous we could use it for search a second time for something we need.

Card Advantage
Card draw can also help us find our combo pieces.
Treasure Cruise can help us filter our graveyard for Tasigur’s ability and also gives us three cards.
Bolas’s Citadel and Sensei’s Divining Top really works well on their own but together their build up a nice synergy that let us draw one card by paying one life.

Removal, Wraths & Counterspells
This are what we are gonna use to keep our opponents in check while we build up our combos.
Some of the most interesting cards are Murderous Cut, that lets us destroy a creature while also filtering our graveyard, and Disallow, that can also counter abilities and so can keep a Planeswalker’s ultimate to go online.

Reanimation
It’s could happen that we miss one of our combo pieces because it is in the graveyard and we can easily imagine that our opponents won’t give it to us when using Tasigur’s ability; so we run this cards to have the possibility to retrieve what we are missing.

Self-Mill Win & Infinite Mana Win
This cards are what transform our infinite mana combo and our self-mill with Tasigur into win condition.

Planeswalkers
Ashiok, Dream Render is a control piece that can stop our opponents from search for their combo pieces and also can act as graveyard hate in case of necessity.
Jace, Wielder of Mysteries is another of our win con for the self-mill strategy; he can makes us draw the last card for the win.
Liliana Vess is here mostly for her tutor ability but can also help us control our opponent making them discard.
Lastly, Narset, Parter of Veils give us a bit of card advantage and draw filtering while also blocking our opponents from drawing too many cards.

Other Cards
Aetherflux Reservoir can help mitigate the lifeloss from cards like Ad Nauseam and Necropotence. It also synergize with Bolas’s Citadel and Sensei’s Divining Top by gaining us lot of life; life that we can use to blast our opponents.
Mindslaver gives us the ability to control one of our opponents for a turn. We can use Tasigur ability in that player turn to give us back from the graveyard the card that we need… even getting the Mindslaver back.
Scavenging Ooze is a nice way to filter our graveyard or remove perilous cards from our opponents’ ones.
Villainous Wealth with Infinite Mana can completely remove a player from the game while letting us use the card we exile to hinder the other players. Pay attention though: all the cards from an eliminated player will leave the game when he lose, even if you are controlling them at the moment.

Upgrades
Different upgrades can be made to the deck due to Sultai colors having lots of good cards.
Surely the mana base with fetchlands, the ramp with some of the expensive mana rocks like Mana Crypt and tutors by adding some of the more expensive ones like Vampiric Tutor are some of the first the come to my mind.
Another combo you could add is Dark Depths + Vampire Hexmage that will give you a flying indestructible 20/20 to win the game by hitting your opponents into the face.

This was me trying to build a Sultai Control deck with Tasigur.
Leave some of your suggestion and advice on how to improve the deck or my deck building process in general, if you want.
Also feel free to advice me which Commander should I build next!

See you soon with another article!