Hi everyone! Welcome back to Commander Exercise, the series where I build EDH deck for fun and to improve my deck building skills.
M21 is out and I’m really in love with this core set as I think it one the best that have been published. I decided to try and build a deck with one of the new legendaries of this set: Radha, Heart of Keld.
She has three really cool abilities that I think open up the possibility of creating a Voltron deck with a land matters sub-theme.
Radha’s activated ability is what made me build this deck: it is like a voltron piece stacked on our Commander.
The main plan of the deck is to get as many lands as possible on the field and then use Radha’s ability to finish our opponents with Commander Damage; if this doesn’t work we can go with a secondary route and try to finish the game with the other creatures that can benefits from us playing lands.
The decklist is the following; it was built with a 200$ budget in mind:
Commander Exercise 11 – Radha, Hearth of Keld
This is one of the most important part of the deck and where we run most of our pricey cards.
Azusa, Burgeoning, Dryad of the Ilysian Grove, Mina and Denn, Wayward Swordtooth are all ways to give us extra land-drops, to ramp heavily and give more power to Radha.
Beanstalk Giant is a card that can both help our main plan by ramping and the secondary one by being a creature that cares about how many lands we have in play.
The MVP here is obviously the Blackblade Reforged that can be devastating in our deck. Sword of the Animist acts also as another ramp card; we can attack with Radha equipped with it and, after we tutored the land, activate our Commander’s ability for an extra +1/+1. Tenza is a cheap way to give a power up and trample to Radha. Overwhelming Stampede is a great card to overrun and kill multiple opponents; we can use Radha’s ability before combat and then use the stampede to give an huge boost to all our creatures.
These are all cards that give importance to our land drops or to the number of lands on the field. Avenger of Zendikar, Omnath and Rampaging Baloths can all build us a little army. Retreat to Kazandu is another way to power up our creatures or get back some life if we are in danger. Scute Mob can really become dangerous for our opponents if left unchecked.
Here the cards on theme are Enter the Unknown and Tireless Tracker. Both give us some kind of extra card draws. The first one gives us also an extra land-drop, while the second gives us a way to draw every time we play a land.
A pack of popular removals and hate in our colors with also some cards that fit our themes.
Broken Bond lets us drop another land. If the deck is working as it should, Ground Assault can remove any creature. Pir’s Whim is basically a ramp spell that can also remove some pieces; we can also use it as a political tool.
Atarka’s Command let us drop another land while also giving us some other type of advantage.
Magnetic Theft can be a cheap way to attach to Radha one of our equipment or it lets us steal one from our opponents.
With so many pricey card in the deck I decided to do the mana base as cheap as possible, so you can easily upgrade it. Rogue’s Passage and Kessig Wolf Run are the main one here; the first gives Unblockable to our Commander while we can use the second one to power up one of our creatures.
The mana base can obviously be upgraded, but the deck can also really shine by adding some other really powerful cards. Exploration give us an additional land-drop per turn. Crucible of Worlds or Ramunap Excavator paired with fetchlands can really give us a lot of fuel to go off, especially with all our extra land drops. We won’t have to worry again about having lands in our hand on on the top of our deck.
I hope you enjoyed this article. Let me know how you would have built it differently, what you will have added and what not…
Also don’t forget to suggest me what I should I try to build next.