Commander Exercise 16 – Sisay, Shrines’ Captain

Hi everyone! Welcome back to Commander Exercise, the series where I build EDH decks for fun and to improve my deck building skills.

This time I was challenged by Reddit user guygrr to build a Shrine deck with Sisay, Weatherlight Captain as the Commander, and also Jegantha, the Wellspring as Companion.
It was my very first time creating a deck with the limitation imposed by the Companion rule and so I was pretty excited to see what I could build.

The plan of the deck is to continuously create value thanks to the abilities of the Shrines. Sisay is a perfect Commander for this type of deck as she gives us access to all 5-colors for the Shrines and we can use her ability to tutor them out of the deck as all the Shrines are legendary permanents.
Jegantha’s ability is really useful as it can pay alone for Sisay’s one. The companion’s restriction prohibits us to run cards like Open the Vaults that would be awesome for the deck, but is a sacrifice we are willing to make to have Jegantha available every game.
The list was built with a 250$ budget in mind.
Click here to see the full decklist.

The usual staple here but two of the cards really shine in this deck (and are the two that couldn’t be considered staples).
Chromatic Orrory, thanks to its static ability, can activate Sisay alone and also it is a legendary artifact so it can be tutored by our Commander.
Faeburrow Elder is another card that, if supported by having a permanent for each color, could activate Sisay and lets us tutor for a Legendary.

The core of the deck. The one you would probably want to get on the field as soon as possible is Sanctum of All, that can tutor for the other Shrines and recover them back from the graveyard, while also doubling the triggers of the other shrines.
Sanctum of Stone Fangs and Honden of Infinite Rage are our two win conditions that give us the possibility to kill our opponents, while other shrines like Honden of Life’s Web give us some kind of protection to let us survive the attacks of our opponents.

These are all cards that let us untap one of our creatures. These are here specifically to untap Jegantha so we can use her tap ability more times in a single turn to keep tutoring with Sisay.
The best ones here are the Planeswalkers and Derevi as they are all legendary permanent and so can be tutored by our Commander.

Card Advantage
This is a mix of cards that let us draw, like Reki, and others that let us get back our stuff from the graveyard, like Hanna.
Calix, Dance of the Manse and Primevals’ Glorious Rebirth are all cards that get our Shrines back from to the graveyard onto the field. I would put particular attention when casting Dance of the Manse because having our Shrines becoming creatures would make them more vulnerable to opponents’ removals.

Speaking about removals, we run some staples here to help us take care of our opponents’ boards while we build ours. Urza’s Ruinous Blast is a really good wrath effect that will keep safe all the things we care about. Legacy Weapon is a really good way to sink Jegantha’s mana when we have set our board.

These are ways to protect our board from wraths or our Commander-Companion couple from targeted removals.
Destiny Spinner makes some of our spells uncounterable while also giving us the possibility to transform one of our lands in a blocker or an attacker.
If you play Lightning Greaves always equip them to Sisay as Jegantha needs to be targeted most of the time to be untapped.

Eutropia and Oakheart Dryad are here to power-up Sisay, letting us tutor for bigger things.
Spark Double can copy Jegantha so as to have the possibility to use its ability multiple time in a turn.
Kenrith and Protean Thaumaturge are cards that can get advantage from us playing our shrines. The Protean thanks to his ability while Kenrith can help us not to waste the mana created by Sanctum of Fruitful Harvest.

The mana base is focused on Bant colors as they are the most present in the whole deck.
Hall of Heliod’s Generosity is another way to get back our destroyed Shrines. Minamo can untap Jegantha while Okina can power-up Sisay to help us tutor.

I hope you enjoyed this article. Let me know how you would have built it differently, what you will have added and what not…
Also don’t forget to suggest what I should try to build next.

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