Last weekend was the official release for Commander Legends! It brought us tons of new Commander, and also some useful reprints.
Some of the new cards also found a place into my current EDH deck. Regarding my Liliana deck, two cards of this new expansion and I also made some other changes.
Let’s start by talking about the elephant in the room: Jeweled Lotus. Tons of people started to consider this card like an auto-include in all the deck when it was spoiler but I was and I’m not of the same opinion. In fact I decided not to add it to my Liliana deck. Sure, having Liliana down on turn 1 would be really nice in some cases but in the mid-late game it ends up being a dead draw, on a par with a land or even worse, and so I avoided adding it.
The following are the changes I made to the deck:
+ Tevesh Szat, Doom of Fools; – Torment of Hailfire
Torment of Hailfire was put in the deck to act as a finisher once I had the ability to produce tons of mana thanks to various cards in my deck, but most of the time it was a dead draw and only in a single game did it give me the victory. So I decided to swap it out for the new Planeswalker spoilered in Commander Legends.
Szat is really a powerhouse; ok, is -10 can be clunky in certain playgroups but the fact that it can create blockers to protect my Planeswalkers with its +2 and make card advantage with the +1 really sold it to me.
+ War Room; – Blast Zone
When War Room was spoilered my first thought was that it is a better version of Castle Lochtwain, and so my first thought was to remove the castle for it; but then, after analyzing the deck, I saw that I had that Blast Zone sitting there and that didn’t perform well as it was too slow to be effective.
+ Yawgmoth’s Will; – Phyrexian Reclamation
One of the problems that surface while playing the deck was related to my combo: they all relied on an artifact and I wasn’t able to quickly recover it from the graveyard if it got destroyed. So I decided to add Yawgmoth’s Will to overcome this problem. I decided to remove to Reclamation for it because it was another card that didn’t perform really well during the various testing; it was easier to simply reanimate a creature then to get it back into hand and replay it.
+ Expedition Map; – Open the Graves
Open the Graves was another card that ended up performing worse than I expected and so I wanted to substitute it. The cards that really performed well in the deck and that really made me tons of games were the lands and so I decided to add the Expedition Map to have a cheap way to tutor for them.