Commander Exercise 43 – Emry, Lurker of the Loch

Welcome back to Commander Exercise, the series where I build EDH decks for fun and to improve my deck building skills.

This time I got asked by various people both on Reddit and on Instagram to build a deck using Emry.

Emry is obviously a Commander centered around artifacts that also enable some self-mill shenanigans, where we are going to fill our graveyard to cast our artifacts from there.

My Emry deck is a control one that tries to win by assembling a Combo as soon as possible.
The deck has various silver bullets that we can look for and re-use thanks to our Commander’s ability.

The deck comes around 250$ and you can find the decklist by clicking here.

Combo
The combo works by having Mirran Spy or Chakram Retriever on the field with Emry; this already would let us cast infinite times Lotus Petal or Tormod’s Crypt from our graveyard by untapping Emry each time (with Lotus Petal we will also produce infinite colored mana); to this we will only have to add Altar of the Brood to mill all our opponents or Aetherflux Reservoir to gain infinite life and blast them Death Star Style.

Ramp
Lots of mana rocks and ways to discount the cost of all our artifacts.
With Krark-Clan Ironworks on the field we can also do the combo with any of our artifacts that costs two or less. Millikin is a mana dork that will also fill our graveyard a bit while we can continuously recur Wayfarer’s Bauble from the graveyard to look for our Islands.

Untapping
Having the possibility to untap Emry means that we can use her ability multiple times in a turn. This can be really useful in many situations and so we are going to run a few cards that let us do this. Staff of Domination is one of these and if we are able to produce infinite mana we can also go through all our deck.

Filling the Graveyard
Our graveyard becomes a tool box thanks to Emry so filling it also becomes a way to do some card advantage. Grinding Station can also replace one of combo pieces as if we are able to continuously recast one of our artifacts we can use it to completely mill our opponents.

Card Advantage
Our card advantage consists in ways to draw, tutor or recover cards from the graveyard. Tezzeret the Seeker and Tezzeret, Artifice Master bring a ton of advantage to the deck with their multiple abilities and we can use them to tutor for our combo pieces.
Mirrodin Besieged can give us a steady production of artifact creatures or a way to draw more cards and eliminate an opponent if we have enough artifacts in the graveyard, something that will be really easy to do with the general nature of the deck.

Interactions
Most of these cards are staples that let us interact with our opponents’ boards and spells but we also have some more unique ones that work better in this deck, like Stoic Rebuttal that basically become a second Counterspell if we have enough artifacts on the field.
Hope of Ghirapur is a card that we can use to stop one of our opponents from casting noncreature spells and we can continuously get it back from the graveyard thanks to Emry; same for Soul-Guide Lantern as a form of graveyard hate.

Protection
Protecting our board is always important and we run three spells to do this, from a more efficient one, like Padeem that will protect all our artifacts, to one that will protect only one of our creatures, generally Emry, like Swiftfoot Boots.

Other
Mechanized Production is another alternative way to win a game for us that could net us some nice advantage by continuously copying one of our artifacts.
Mindslaver is another artifact that is really powerful and it could also let us create a lock in a 1vs1 situation thanks to our Commander continuously getting it back from the graveyard.
Mirrormade can be used to copy one of our powerful artifacts or also one of our opponents one… or even an enchantment.
Rings of Brighthearth can be used to double Emry’s ability but we can also use it together with Basalt Monolith to produce infinite colorless mana.

Lands
The mana base is composed of Islands, artifact lands and various utility ones.
Academy Ruins and Buried Ruins can let us recover some artifacts from the graveyard and this can come really handy if Emry’s ability is somehow blocked. Inventors’ Fair will let us tutor while Minamo lets us untap Emry to re-use our Commander’s ability. Blast Zone is a pseudo-wrath that can become really useful in a mono-blue deck where real wraths are completely absent.
Sequestered Stash is a nice card to use in late game where we have enough lands as we can sacrifice it to mill ourselves and get back an artifact from the graveyard.

I hope you enjoyed this post. Let me know how you would have built it differently, what you will have added and what not…
Also don’t forget to tell me what I should try to build next.

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