Welcome back to Commander Exercise, the series where I build EDH decks for fun and to improve my deck building skills.
With Dominaria United out, it’s time to start building and brewing with all the new Legendary creatures that we got!
The one that caught my eye the most and made me want to build it is Ivy, Gleeful Spellthief. The ability of this card of also copying Auras made me want to build something that tries to win the game in somewhat a Bogles style.
The deck works kinda like an Enchantress one but this time it focuses more on winning the game via damage thanks to our creatures made bigger by the auras rather than from slow attrition from the stax effects of the Enchantments.
Not only Bogles shenanigans but we are also going to use one of the fastest mechanics to help us eliminate our opponents even faster: Infect.
The plan is pretty simple: like in a Bogles deck, cast your creatures and fill them with Auras to make them big enough to knock all your opponents out. Ivy will be our leading Bogles but getting on her another copy of every aura we are going to cast on our other creatures.
The deck was built with a 250$ budget in mind and you can find the full decklist by clicking here.
The ramp of the deck focuses on auras, like Utopia Sprawl, or cards that have some synergy with enchantments, like Sanctum Weaver.
Plague Myr is a mana dork that will double up as one of our Infect creatures. Mark of Sakiko is a card that could potentially create a lot of mana, especially when we control two of them by duplicating it with Ivy.
The card of this section are all auras which have the only role of making our creature bigger or more evasive. The MVP here, as all the Bogles players know, is Ancestral Mask; Having two mask for three mana, thanks to Ivy, is basically every bogles player’s wet dream!
The Aura Targets aka the creatures of our deck and we can divide them in three sections: creatures with Hexproof, the ones with Infect and the ones that synergize with Auras and enchantments.
Aura Gnarlid is the only one that you might consider not putting Auras on it, especially if it is your third creature on the field, as its own pump ability paired up with Ivy’s aura multiplication should make it bigger enough without any help needed.
The card advantage from this deck comes obviously from Enchantress effects, like the ever-growing Setessan Champion, our auras, like Snake Umbra that will also protect our creatures.
Shrine Steward is the only tutor effect in the deck; most of the time you will use it to get the Ancestral Mask, but we have many auras that can cover various utilities and so it can also act as a way to retrieve the right tool from our deck.
Apart from the usual Counterspells and Beast Within, we will have a focus on enchantments too; some of them will pump our creatures and then make them fight, like Cartouche of Strength, or will turn our opponents’ menaces in to something harmless, like In Too Deep.
Octopus Umbra is another great aura to have on our creatures as they are all small and this will give them a nice buff, plus it will protect them and give us a way to turn off annoying blockers.
The protection part of this deck are mostly auras with Totem Aura but we also have Alpha Authority that will also make it impossible for our opponents to kill our creatures by chump blocking with tons of theirs, and the evergreen Heroic Intervention.
Eutropia and Generous Visitor are two creatures that will buff our other ones when an enchantment enters the battlefield, giving us more sheer power to be able to deal with our opponents even if some of them is able to dish out a mass Enchantment removal.
Helm of the Gods and Nettlecyst are two powerful equipment that will give us a bigger bonus the more enchantments we have on the field; the Cyst also acts as a creature on its own.
I hope you enjoyed this post. Let me know how you would have built it differently, what you will have added and what not…
Also don’t forget to tell me what I should try to build next.