Road to Paupergeddon Milano 2024 – Stage 2

Paupergeddon is one of the biggest Pauper events here in Italy! To get ready for it our local League organized a series of tournaments! The winners of each tournament will also get the possibility to join the finals where they will battle for a free entry to Paupergeddon Milano 2024!

For this second stage I decided to play Mono U Faeries. It has been a bit of a weird period for me, speaking about Pauper, as I wasn’t able to find a deck that could entertain me while also making some results. Seeing that I enjoyed playing Tempo I decided to try playing Faeries in its mono U version.
The list I played was pretty standard and you can find it by clicking here.

We were 22 players and the tournament was composed of four Swiss rounds.

Match 1 vs Flicker Tron
Game 1
I have a nice start where I’m racing with a double Ninja pretty soon. I keep having my hand refilled and he feels like he is too behind and decides to concede and go to game 2.
Game 2
In: 4 Blue Elemental Blast, 1 Hydroblast, 2 Relic of Progenitus, 1 Dispel
Out: 4 Snap, 4 Mutagenic Growth

I’m able to set up a nice board but I’m not seeing enough counters and he is able to clean my board with Breath Weapon. He slows me down even more by doing a big Weather the Storm and I decided to concede when, as I’m trying to recover my board state, he is able to get the Breath Weapon back with Mnemonic Wall.
Game 3
This time I see many counters but not enough pieces. This slows down my race and it is even worse as my only ninja is a Hacker and it doesn’t quite give me card advantage but only helps me to dig deeper in the deck. This isn’t enough to win and he is able to set up his own race with two Mulldrifter. He is the one making value and the more the game continues, the more is getting ahead and so I decided to concede as I was feeling too behind.

0 wins – 1 loss

Match 2 vs Affinity
Game 1
I set up a race with Ninjas and Faeries and I’m able to get the game home in the early turns when he casts a Kenku and gives me the possibility to bring him back a turn with a Snap on the land he animates. Having him getting one turn back like this is all I need to get the win in this first game.
Game 2
In: 4 Annul, 2 Steel Sabotage, 2 Blue Elemental Blast
Out: 4 Mutagenic Growth, 2 Brinebarrow Intruder, 2 Snap
I get stuck with a single land but I feel pretty safe as I’m keeping up an Annul and a Spell Pierce… but he drops a Gearseeker Serpent that completely ruins my plan.
I’m totally not able to keep up with it and so I concede.
Game 3
I’m able to start and, despite him using two Galvanic Blast to remove two of my Ninjas, but this game I have plenty of those. I’m able to pull off again the trick of Snap on its Kenku’s land and this pulls me ahead, letting me set up a race that net me card advantage and let me get in full control of the game and win.

1 win – 1 loss

Match 3 vs Poison Teachings
Game 1
He is my brother and so we both knew what the other was playing. I start by filling my board with faeries and setting up a race while keeping up for counters and using Mutagenic Growth to accelerate and deal more damage. He tries to stop me with Suffocating Fumes but I only need to counter it to win the following turn.
Game 2
In: 1 Dispel, 2 Relic of Progenitus
Out: 2 Brineborrow Intruder, 1 Of One Mind

I have a strong start with a double Ninja that launches me ahead. He isn’t able to resolve my board fast enough and with this constant clock plus the card advantage given from it, I take the match home.

2 wins – 1 loss

Match 4 vs Mono Red Kuldotha
Game 1
I mulligan down to five and this already puts me way behind. I’m not able to keep up with the speed of his deck and I quickly lose the first game.
Game 2
In: 4 Blue Elemental Blast, 1 Hydroblast
Out: 4 Mutagenic Growth, 1 Of One Mind
He has a strong start, quickly filling his board with 1/1s but then completely blocks himself when I start to keep a Ninja untapped and ready to block his creatures. I thought he was already finished but he decided to not attack for three turns, giving me enough time to recover and set up a nice hand that puts me in control of the game. He try to race back with two Dwarven Forge-Chanter but I’m able to slow it down by chump blocking with my creatures. My race becomes faster then his and I take the second game home.
Game 3
He mulligans down to four and starts with a Swiftspear that I remove immediately on my turn with a Blue Elemental Blast. This quickly evolved into me getting in full control of the game with three Ninjas that constantly let me draw cards, keeping me full of counters and ways to stop his game.

3 wins – 1 loss

With this result I was able to place 5th, with the same points as the 3rd.
Surely the deck is suiting my playstyle and performing. I’m totally going to play it more and try to learn it better!

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